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Paul Smith's Blog

WarCry tackle Ashley Cheng
Thu, 03 Mar 2005 03:07:27 +0000

by Paul
Saw this over on the official site. The WarCry Network have recently posted up a semi-article/interview with Bethesda's Ashley Cheng.
"While Cheng was just a wee bit vague about the game's plot, he was more than happy to get into greater detail regarding the game's design. "Technically, Oblivion is larger than Morrowind in terms of landmass," he told us. "The content itself is richer and deeper. We're spending much more time designing, implementing, and playtesting each quest for the game. Our dynamically-created landscapes and forests allow us more time for handcrafting the cities, settlements and dungeons." And the oft-maligned AI of the NPCs that populate these cities, settlements and dungeons? Taken care of, apparently. "We completely revamped our AI systems and the interface in the Construction Set so we can quickly implement robust, 24/7 scheduling with dynamic conversations. Our NPCs are living entities with their own lives."
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