Support World Domination!
Link to us
and bookmark
us (CTRL+D).

Home / News

RSS Feed
News Archive

Forums

Community

Fan Fiction
Fan Art
Previews
Interviews

TES 4 Oblivion Info

FAQ
Maps
Books
Lore
Quests
Factions
Characters
Races
Birthsigns
Classes
Creatures
Walkthrough
System Requirements

TES 4 Oblivion Media

Screenshots
Wallpapers

Oblivion/Skyrim Portal

Staff
Support Us

Affiliates

Skyrim Portal
DOOM 3 Portal
DOOM 4 Portal
Xbox 360 Degrees
Half-Life Portal
Quake 4 Portal
Gamercast
Paul Smith's Blog

Telefragged has new Interview With Todd Howard
Mon, 20 Jun 2005 10:55:21 +0000

by BadCRC
Finger: Many games nowadays are including advanced shadows and lighting, even in outdoor environments. We've already heard about how forest canopies will cast shadows on the player, but will things like buildings have their own shadows? If so, will these shadows slowly creep as the day goes on and the position of the sun in the sky changes?

Todd Howard: That's something we're still messing with. We have different shadow systems for different sets of objects, and mostly it's us choosing the best game speed vs visual fidelity. So trees use one system, objects you pick up another, and characters another.
---
For full interview head here!
comments (0)

Commenting is disabled on archived entries.

All content and images are copyright © TES4: Oblivion Portal 2004-2010,
or their respective owners, and cannot be reproduced without prior written consent.