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Games.net interview with Todd Howard
Fri, 24 Jun 2005 02:22:34 +0000

by Pantalaimon
Games.net has posted a brief interview with Executive Producer of Oblivion, Todd Howard. Here's a short excerpt:

Half-Life 2 is a great way to view it, and that game really set the "use physics benchmark.... We're obviously using Havok, as they did, and we've done some other cool things with it, like arrows sticking in objects and reorienting the weight of things they stick in. I think the big thing we're learning with the physics is that with an RPG, there is soooo much you can do with it, like traps, stealing things, and more. Things like Telekinesis spells, picking up stuff far away and trying to manipulate the environment to throw off the NPCs and such. Paralyzing guys and watching them fall down stairs never gets old.


You can read the interview here.
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