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Paul Smith's Blog

New Peter Hines Gamecloud interview
Mon, 26 Sep 2005 18:15:56 +0000

by Wester
Gamecloud have snatched the chance to conduct a new interview with PR Head Peter Hines of Bethesda Softworks, regarding TES4: Oblivion of course, and anything fresh they could pry out of Peter on all subjects, naturally! Here's a rather large and intrigueing portion from it:
Gamecloud - What sort of mod support will the PC version have?

Pete Hines - We’ll be providing a new version of the TES Construction Set that PC users can use to create all kinds of plugins and mods for the game. We’ve obviously added some new functionality and changed some things to make it easier for us to make the game, and modders will enjoy the benefits of those improvements when they go to make their mods and plugins.

Gamecloud - Are there any plans for a demo of the game to be released?

Pete Hines - No, no demo. It’s really impossible for us to take a big, huge, open-ended world and try to cut it up or somehow restrict it for folks to be able to play just a little bit of it. It either is too restrictive to give a good representation of what the game is about, or it is far, far, far too big to ever release as a demo.

Gamecloud - What is the current status of the game's progress and when will it be released?

Pete Hines - Right now we’re spending all of our time on testing the game, fixing problems, and optimizing the code. Once everything is “in� the game there’s still a lot of work to do. A lot.

As the new interview packs a lot more, make sure to head on over to the entire interview for the rest of the goodies.
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