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New Oblivion interview with Gavin Carter
Fri, 21 Oct 2005 14:19:49 +0000
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by Khajiit |
There's a new interview available with Gavin Carter over on Elite Bastards.This is an interview largely focusing on the technology used in Oblivion such as HDR lightnng, shaders, dualcore support and AI. Here's a segment of it:
"Elite Bastards: Can you give us an overview of the main features used by the games graphics engine (i.e. Shader Models, texture sizes, HDR etc)?
Gavin Carter: Oblivion’s renderer is a mix of the Gamebryo renderer with a healthy dose of our own internally developed technology. The engine fully supports shader models up to and including 3.0. We employ a full HDR lighting solution throughout the game. Textures utilize all the latest shader technology including normal maps, specular maps, and parallax maps. We’re hammering away on our soft-shadow model. There shouldn’t be any technological buzzword out there that current games are using that we don’t have built into our renderer." |
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