| 
 Home / News 
	
	RSS Feed 
	News Archive 
	
	Forums 
	
Community 
	Fan Fiction 
	Fan Art 
	Previews 
	Interviews 
	
			
	TES 4 Oblivion Info 
	FAQ 
	Maps 
	Books 
	Lore 
	Quests 
	Factions 
	Characters 
	Races 
	Birthsigns 
	Classes 
	Creatures 
	Walkthrough 
	System Requirements 
		TES 4 Oblivion Media 
Screenshots 
Wallpapers
  
			Oblivion/Skyrim Portal 
Staff 
Support Us 
				
Affiliates 
	
Skyrim Portal 
DOOM 3 Portal 
DOOM 4 Portal 
Xbox 360 Degrees 
Half-Life Portal 
Quake 4 Portal 
Gamercast 
Paul Smith's Blog 
 | 
	
	
	
		
		  | 
		 | 
		
		  | 
	 
	
		 | 
		
		 
 
		
	
	
| 
  
 
Gamer's Hell Oblivion interview
 
Mon, 06 Feb 2006 18:06:23 +0000 
  | 
 
  | 
by Khajiit | 
 
Gamers Hell has posted an interesting interview with the people at Bethesda Softworks. Gamers Hell has chosen a lot of new questions not even mentioned in earlier interviews, I'm sure that this is exactly what you want to hear!
  here's a small sample of it:
  
Gamers Hell: How are area transitions handled? Is the entire game world cut up into cells which load upon entry like in Morrowind, or is it a bit more seamless this time around? As an example, will there be loading times as you move from one part of the Imperial City to another? Will cities be completely separated from the "wilderness" parts of the game, in that when you enter them it takes you to a loading screen, instead of being able to enter like you were able to in Morrowind?
  Bethesda: The world is structured similarly to Morrowind in that the interiors and exteriors are separated into separate "worlds"? by loads. In addition, major cities are now walled off and separated from the "wilderness"? by a load. This allows us to dramatically raise the level of content density for areas. We originally had cities out in the main exterior world, similar to Morrowind, but found the sacrifices in visual quality and density that we were having to make to maintain a seamless exterior experience were too great. However, there are about 25 settlements that exist out in the wilderness that use the Morrowind model.   Head on over there and read the rest of it!
  Note: It seems like the link is a bit spooky, this can't be fixed unfortunately, please hit refresh a few times as this might fix the problem.  | 
 
| 
comments 
(0)  | 
 
 
 
 
                    
 
	
	 
 | 
		 | 
	 
	
		
		  | 
		 | 
		
		  | 
	 
	 
 
				
 |