Home / News
RSS Feed
News Archive
Forums
Community
Fan Fiction
Fan Art
Previews
Interviews
TES 4 Oblivion Info
FAQ
Maps
Books
Lore
Quests
Factions
Characters
Races
Birthsigns
Classes
Creatures
Walkthrough
System Requirements
TES 4 Oblivion Media
Screenshots
Wallpapers
Oblivion/Skyrim Portal
Staff
Support Us
Affiliates
Skyrim Portal
DOOM 3 Portal
DOOM 4 Portal
Xbox 360 Degrees
Half-Life Portal
Quake 4 Portal
Gamercast
Paul Smith's Blog
|
|
|
|
|
Gamer's Hell Oblivion interview
Mon, 06 Feb 2006 18:06:23 +0000
|
|
by Khajiit |
Gamers Hell has posted an interesting interview with the people at Bethesda Softworks. Gamers Hell has chosen a lot of new questions not even mentioned in earlier interviews, I'm sure that this is exactly what you want to hear!
here's a small sample of it:
Gamers Hell: How are area transitions handled? Is the entire game world cut up into cells which load upon entry like in Morrowind, or is it a bit more seamless this time around? As an example, will there be loading times as you move from one part of the Imperial City to another? Will cities be completely separated from the "wilderness" parts of the game, in that when you enter them it takes you to a loading screen, instead of being able to enter like you were able to in Morrowind?
Bethesda: The world is structured similarly to Morrowind in that the interiors and exteriors are separated into separate "worlds"? by loads. In addition, major cities are now walled off and separated from the "wilderness"? by a load. This allows us to dramatically raise the level of content density for areas. We originally had cities out in the main exterior world, similar to Morrowind, but found the sacrifices in visual quality and density that we were having to make to maintain a seamless exterior experience were too great. However, there are about 25 settlements that exist out in the wilderness that use the Morrowind model. Head on over there and read the rest of it!
Note: It seems like the link is a bit spooky, this can't be fixed unfortunately, please hit refresh a few times as this might fix the problem. |
comments
(0) |
|
|
|
|
|
|