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Computer And Video Games Oblivion interview
Mon, 13 Feb 2006 20:46:46 +0000

by Khajiit

Computer And Video Games has posted a rather short interview with Pete Hines, vice president of PR and marketing at Bethesda Softworks. In this interview they talk about the size and scale of Oblivion and also about the Radiant AI.

Here's a small sample of it:

CVG: You definitely seem to have a penchant for expansive environments - how big is Oblivion's Cyrodil then?

Pete Hines: If you place the Morrowind world into the Oblivion engine, you could literally see from one end of the island to the other. It feels like an amusement park because the scale doesn't fit and you can see so far. A lot of managing the size is just adjusting how far apart we spread stuff out, so that things like riding on horseback don't have you going from one side of the map to another in two minutes.

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